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VILLAGE

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Main Focus Areas

Level Design  |  2019

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A village level I designed utilising a modular building kit with Unreal Engine 4. The design was focused around a semi-historic fantasy setting.

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The main issue I encountered throughout development was related to poor pivot point placement on some assets. This caused delays in the construction time of buildings, which make up the majority of structures and time invested within the level.

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To work around this, I precisely constructed several modular building levels and rooms that could be easily manipulated and mixed to form a variety of buildings. Allowing for fast snapping and reduced development time.

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