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ALPINE MEADOW
ALPINE MEADOW CINEMATIC
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Main Focus Areas
Level Design, Composition & Rendering | 2019
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A short scene I assembled with a handful of game assets and rendered within Unreal Engine 4. The main constraint throughout this project was the low number of asset variations available to use.
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To work around this I manipulated the positioning and scale of particular assets within the scene to give the impression of natural variation.


To further support this, alterations to the PBR materials allowed for macro and micro texture variation depending on camera distance.

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