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Key Project History

Key Project History

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TANK GAME

Game Design, Level Design, QA Testing, Creative Direction, Production Management  |  2025

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A 1-4 player co-op action game. Create your loadout, strategise with teammates, thrive in the chaos. Currently in development with a 3-man team. Expected release March 2026.

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THE GDG GAME JAM 3.0

Game Design, Puzzle/Level Design, Additional Programming/Scripting  |  2024

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Test you're skills on the range, learn the tricks to get a high score! Embody a sharpshooter on a journey to become a legend in the ol'west.

Key Project History
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ALPINE MEADOW CINEMATIC

Level Design, Composition & Rendering |   2019

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A short cinematic scene I assembled with a handful of game assets and rendered within Unreal Engine 4.

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VILLAGE

Level Design  |  2019

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A village level I designed utilising a modular building kit with Unreal Engine 4. The design was focused around a semi-historic fantasy setting.

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MODERN SOLUTIONS TO MEDIEVAL PROBLEMS

All elements  |  Project in Progress  |  2019 - Present

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A project I have been working on that began as a challenge to see what I could make using royalty free assets. Initially inspired by the first Painkiller game, but with a focus on a more grounded combat system. Themed around a character with a business interest in clearing out old dungeons utilising modern weaponry. 

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CS:GO BOMB DEFUSAL MAPS

All elements  |  Ongoing Project   |  2017 - Present

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Part of Kohen’s ongoing heuristic learning into the world of competitive multiplayer map design and balance. Diagnosing key components of successful & unsuccessful map elements and cross-analysing with game mechanics & current metas to inform future design choices. Developed in Valve’s Hammer World Editor.    

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CS:GO DEMO FILE ANALYSER FOR WINDOWS

All elements  |  Project in Progress  |  2018 - Present

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Windows application that incorporates a CS:GO demo file parser to analyse match data and output visual model representations. Allowing individuals to study player/team tendencies and positional strengths and weaknesses. Developed with Visual Studio 2017.

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CLIENT-CLIENT NETWORKING PROJECT 

All elements  |  Personal Project   |  2018

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3rd Person Co-op Game created as a challenge to learn the basic process behind networking multiplayer games and as a foundation for furthering my knowledge of C++. Developed with Unreal Engine 4.

 

CRUENTUS (LARGE GAME PROJECT)

Lead Game Designer/Programmer  |  SAE Qantm Australia | 2013  
 

Arcade style Brawler,  Hack’n’Slash game developed
with a Sci-Fi Gladiator theme. An art style mixed between Spiral Knights and MadWorld made allowances for excessive blood and gore including exploding enemies, ragdolls and physics interactable enemy heads. Kohen as Lead Designer & Programmer and a project partner handling modelling and animation, developed the game over 4 months.

SYMBIOSIS (GAME JAM)

Lead Game Designer/Coder  |  SAE Qantm Australia  |  2013  
 

Twin-stick puzzle platformer portraying the story of maternal love between a mother and child, limited to the use of primitive shapes only, and no text allowed in the game. Developed with Unity in a team of 3, Kohen handled all coding, background music design and several puzzle designs. 

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BUSHFIRE SIMULATOR (SERIOUS GAMES)

Lead Designer & Coder  |  SAE Qantm, Australia  |  2013
 

Using Unity, Kohen designed, coded and built an RTS game as a training simulator for the Emergency Services’ Operation Hub Management. Fire location data is displayed in grid sectors updated in intervals and in each turn players must allocate resources to fighting fires, preventing damage to farmland and townships by controlling the spread of a large bush fire. 

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PROVISIONING PROCESS AUTOMATION (TELECOMMUNICATIONS) 

Project Manager / Developer  |  Trustpower, New Zealand |  2016 - 2018

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Appointed as Project Manager and Lead Developer for the project running over 2+ years, I utilised various software packages to develop solutions to automate manual computer tasks and processes -- streamlining and increasing efficiencies across the National telecommunications provisioning framework. Workshopping with various stakeholders and subject matter experts across the country, I identified opportunities for automation and successfully planned, developed, implemented, tested and maintained the new applications, in line with user testing feedback, business requirements and usage policy.

 

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